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    <title>ILI9341 on Nalar</title>
    <link>https://nalar.dev/tags/ili9341/</link>
    <description>Recent content in ILI9341 on Nalar</description>
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    <lastBuildDate>Sat, 19 Sep 2026 00:00:00 +0000</lastBuildDate>
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      <title>Driving an ILI9341 SPI Display and Touch Controller from ESP32-S3</title>
      <link>https://nalar.dev/driving-ili9341-spi-display-touch-controller-esp32-s3/</link>
      <pubDate>Sat, 19 Sep 2026 00:00:00 +0000</pubDate>
      <guid>https://nalar.dev/driving-ili9341-spi-display-touch-controller-esp32-s3/</guid>
      <description>&lt;p&gt;A 2.4-inch 240 × 320 TFT module built around the ILI9341 is a practical match for an ESP32-S3 because the display controller accepts a serial SPI interface. The module is not necessarily one device: a typical board can contain the ILI9341 for pixels, a separate resistive-touch controller, and sometimes a microSD socket.&lt;/p&gt;&#xA;&lt;p&gt;That distinction determines the wiring. The devices may share SPI clock and data lines, while each peripheral keeps its own chip-select signal.&lt;/p&gt;</description>
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      <title>Streaming Sensor Graphs to ILI9341 Without a Framebuffer on ESP32-C3</title>
      <link>https://nalar.dev/streaming-sensor-graphs-ili9341-without-framebuffer-esp32-c3/</link>
      <pubDate>Sat, 19 Sep 2026 00:00:00 +0000</pubDate>
      <guid>https://nalar.dev/streaming-sensor-graphs-ili9341-without-framebuffer-esp32-c3/</guid>
      <description>&lt;p&gt;An ILI9341 panel is large enough for a useful live sensor graph, but a 240 × 320 RGB565 framebuffer costs 153,600 bytes:&lt;/p&gt;&#xA;&lt;div&#xA;  x-data=&#34;{ code: $el.querySelector(&#39;code&#39;).innerText, copied: false }&#34;&#xA;  class=&#34;code-block group relative my-6 overflow-hidden rounded-xl border border-line bg-surface-muted dark:border-night-line dark:bg-night-surface&#34;&gt;&#xA;  &lt;button&#xA;    type=&#34;button&#34;&#xA;    @click=&#34;navigator.clipboard.writeText(code); copied = true; setTimeout(() =&gt; copied = false, 1600)&#34;&#xA;    class=&#34;absolute right-3 top-3 z-10 rounded-lg border border-line-strong bg-surface px-2 py-1 font-mono text-[0.8rem] text-muted opacity-0 transition group-hover:opacity-100 hover:bg-ink hover:text-white dark:border-night-line dark:bg-night dark:text-night-muted dark:hover:bg-white dark:hover:text-ink&#34;&gt;&#xA;    &lt;span x-text=&#34;copied ? &#39;Copied&#39; : &#39;Copy&#39;&#34;&gt;&lt;/span&gt;&#xA;  &lt;/button&gt;&#xA;  &#xA;  &lt;div class=&#34;overflow-x-auto p-4 text-sm leading-6 [&amp;_pre]:!m-0 [&amp;_pre]:!bg-transparent [&amp;_pre]:!p-0 [&amp;_code]:font-mono&#34;&gt;&#xA;    &lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#fff;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-text&#34; data-lang=&#34;text&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;240 * 320 * 2 bytes = 153,600 bytes&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;That is a poor default allocation on a small microcontroller when the graph itself may need only a few hundred samples. The display controller already contains its own graphics RAM. An ESP32-C3 can therefore treat the panel as the destination, keep only the application state it needs, and send changed pixels over SPI.&lt;/p&gt;</description>
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